After the cutscene, three more guards will enter the room. Proceed through the batcave up to the main computer terminal, where you'll obtain the Batclaw item, which allows you to pull distant items or enemies toward you. No sweat--hop into the alcove and vent on the left and follow it to a hole in the ceiling that can be grappled up. The cages in the Aviary don't hold birds -- they hold the victims of another cruel trap set up by The Joker. This room has several thugs with weapons, and a few more unarmed ones to contend with. The three doctors locations are all marked on your map. With the first three guards down, it's time to go for Harley Quinn herself and save Gordon. You goal is to stealthily traverse the area to its upper reaches where the lever operator resides. Now look down at the enemy below--there should be a 'bat' symbol above his head, indicating you can perform a 'gliding kick.' Be careful, as Arkham Mansion is guarded by four snipers: two in the nearby towers, and two more just above the entrance. In Arkham Mansion that small records room above the passage with Zjazz and Dr. Young was indeed the place. SO you'll have to get out of the Mansion and to Botanical Gardens. Once inside, turn around and exit back outinto the Morgue? The game is all about detective mode. Start off by performing a surprise attack on the nearest guard (screenshot #1). As they run at you, perform counters or just melee attack them before they can leap onto your back. Zoom in on the headstone and Scan. You should be able. This same ventilation shaft veers north and dead ends at a Riddler Trophy near some wild mushrooms (Botanical Gardens Riddle #22). Exit the library via the second-floor door you entered through. Take down the enemies inside the library, then grapple up to the top-floor balcony directly above and look for a vent you can enter. Crouch behind the planter and move to the grate when you have the chance. Absolutely not. In the far north region of the cemetery in Arkham North is a Riddler Trophy obscured in the grass (Arkham Island, East Riddle #8). However, Bane will also attempt to throw debris at you that he rips from the wall--again, roll just before he tosses it your way to evade. A resurrected Carrieerr, Batman, will emerge from the ground. With the water electrified in here, there's little you can do other than bullseye teeth from across the room with Batarangs. To get there, run down to the statue ahead and turn right, following the dirt path up to the door on ground-level (and not the one up the stairs). Aim a Batarang at the ledge with the ladder and hit anyone who comes up. So here's the thing: you can still use the gargoylesonce per gargoyle. After activating the Sequencer, use the control sticks to tune to the proper frequency, disabling the fence. Inside the Main Cell Block, continue to follow the DNA trail down a hall in the back, through another door, leading to the Green Mile. Afterward, head up the stairs and use the Batclaw to rip open a vent in the left wall and grapple inside. Please use a html5 video capable browser to watch videos. You'll also find the Arkham Island East Secrets Map here (Arkham Island, North Riddle #13). Activate 'detective mode' and look up to spot a pair of gargoyles you can grapple to. Once there, grapple up the cliff-wall to complete the objective. Now arm your Batarang and toss it his way once he moves his head so its visible (and the lock-on symbol appears). If they do happen to arm themselves, focus on those individuals first! Be careful, as the second guard may soon follow to check up on him--if not, you'll find him on the lower floor. Return to Aviery and then head back to the Flooded Corridor. Take down the pair of thugs you encounter then continue through the nearby door into the Holding Cells area. After landing a solid two punches, get out of there before he recovers and counters. Batman: Arkham Asylum exposes players to a unique, dark and atmospheric adventure that takes them to the depths of Arkham Asylum - Gotham's psychiatric hospital for the criminally insane. Thankfully it's not a major problem, because there's a small hole in the floor. As such, your primary objective should be to target them first, which you can easily do by grappling to each tower and sneaking up behind them for a Silent Takedown. Simply steer him toward the other one, where he'll begin to pummel his friend--sweet! It leads to a wall you can grapple up, into another vent, which will lead you to the top floor of the library. In avoiding these attacks, you should try to keep the Titans at a distance, but in line with each other, since they will actually damage one another. Follow the vent to the Old Sewer, and immediately Silent Takedown a distracted guard to the left. But first, as you exit the room, a large group of baddies will be waiting for you across the chasm. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Anyway, as mentioned, your primary concern should be to avoid being electrocuted, and the best way to do this is to head to each platform just after it stops being electrified--this should give you a good 20-30 seconds before you'll have to move again. Inside the main hall, head right down the stairs then through the door on the left, into the South Corridor. Two guards are being held hostage by a large group of baddies, all of whom are armed to the teeth. You'll have to carefully plan your attacks here to stay out of the crossfire. Head down the stairs to spot some boxes across the gap to the right. Now grapple up another ledge, then drop to the ground ahead--you're almost there! Now there are three more guards patrolling the room--you can take down two more easily by following the walkway in both directions to get behind one each way. Batman Arkham Asylum Walkthrough - [18] - Botanical Gardens - YouTube This is a good chance to become acquainted with the battle system. Now keep in mind that the other guards will be alerted to your presence shortly after each kill, so immediately return to a gargoyle afterward for protection. (updated every month) http://wgg.mobi/newWGG on Twitch http://www.twitch.tv/wikigameguidesWGG on Facebook https://www.facebook.com/WikiGameGuidesVideo produced by @JohnTarrJr https://twitter.com/JohnTarrJrSupport WGG by using our Amazon Affiliate Link http://wgg.mobi/amazon WGG Tip Jar http://wgg.mobi/tips Video By http://wikigameguides.com/ Wait for Batman's jet to drop a package into the factory and press the action key to take it. Batman: Arkham Asylum. RIddle: Dr. Johnathan Crane Plans on Elevating Fear to new depths ~ Intensive Treatment. There aren't any enemy units in your vicinity, so you may start moving right away. To counter, simply tap the respective button anytime the blue symbol is displayed, this will knock your opponent back before they can attack, stunning them briefly. You can now hack your way into the small building in the middle of this area. The Riddler Challenges within Batman Arkham Asylum include a variety of collectibles such as the Riddler Trophies, Riddles, and Joker Teeth. Excellent! You'll lose a lot of story details from Asylum. After riding the elevator and watching the cutscene, detonate some explosive gel on the weak wall, left of the window, to reveal a hidden tunnel. Take them down then use the Sequencer on the security panel to deactivate the electric fence, allowing you to proceed through the door into the Botanical Glasshouse. Now you still have the two above the entrance to deal with. With the final Doctor freed, you'll have to return to the ones back in the Sanatorium. Although the battle begins with just you and Bane, he'll soon be joined by a few henchmen. Focus on disarming them first before going in for the kills. Stay away from the light and let the skeletons come to you before engaging them. Your goal is another vent on the opposite side. Five new inmates have appeared in the area and they're all heavily equipped, so it won't be easy to succeed. Go in it and duck to go inside a vent that is hardly visible. However, before venturing up there, you should grapple to the nearby sniper tower to take down the gunner there first. Botanical Gardens - Batman: Arkham Asylum Wiki Guide - IGN Follow it into a large, poison-filled room. The Botanical Glasshouse is home to six armed guards, but thankfully the room in lined with gargoyles which helps immensely. Once you've eliminated the first mutant you should go back to your standard pattern, using Batarangs and throwing quick punches to inflict some minor injuries. batman arkham asylum BOTANICAL GARDENS Abandoned Chamber RIDDLE DB 79 subscribers Subscribe 68K views 13 years ago showing you how to get this hard riddle in the botanical gardens -Abandoned. 2023 GAMESPOT, A FANDOM COMPANY. Find many great new & used options and get the best deals for Funko Pop Heroes: Batman: Arkham Asylum - Killer Croc #56 at the best online prices at eBay! After battling a few skeletons, you'll reach a long span that you won't be able to cross without some help. Free shipping for many products! This will soon draw the attention of the others (thanks to the Joker's monitoring of the henchmen's vitals via their dog collars), so hightail it to a gargoyle to remain out of sight. Grapple back into the vent and follow it back to the previous room. Inside the Guard Room, proceed through the door to find Harley Quinn torturing a couple of cops. Either way, grab the interview tape on a table in the central room and take finish off the baddies to trigger a cutscene. Proceed down the hall until you run into a couple of inmates. Anyway, the event will drop you off in a small room, look for a second vent you can enter embedded in same the wall, but on the opposite half of the room as the one you just came from. Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. If not, just move around in there along the walls till you find out. Watch in HD!! You are now above the control room with your target pacing below you. GrimmBC4L 13 years ago #1. However, if you really want to take them down, simply use the glide-kick and grappling to a gargoyle-to-a-gargoyle strategy that we've outlined before. Inside, you'll have to battle some dudes who'll drop from the floor above. The dark knight gritted his teeth and turned away from the seductress. Continue to use detective mode as you follow the fingerprints down the stairs on the left and through the door, into the Main Hall. After fleeing the room, venture into the nearby control room (where Quinn was) to find an Interview Tape, then exit back into the Main Cell Block, where Quinn will unlock a door on the opposite side you can continue through, leading to Controlled Access. Before you go running around, you should know that the enemy has begun to deploy snipers to take you down. Sorry, but you can't access this content! As you trek up the hall, small odd things will start to occurlike rain? Batman: Arkham Asylum for PC - GameFAQs Finally, as the battle wages on, Bane will be joined by several inmates. Take them down then proceed through the main entrance into the Medical Facility. Take a break for a bit, maybe do challenge mode. As such, you'll have to take down the main operator within the control room without harming or alerting the others. Use your Detective Mode and follow the cables back into the previous room, then through the eastern door, through the Statue Corridor, into the Generator Room. Watch some walk throughs and you'll most likely get it, worth finishing game. When it comes to engaging a mixed group of armed and unarmed enemies, Its generally a good idea to take on the unarmed opponents first, just to get them out of your way. To get started, drop to the bottom floor and head right, through the door. If he spots you -- or if you attack him -- the jig is up. Proceed down the connected hallway and turn left first to find an Interview Tape then use the Sequencer on the nearby security box to deactivate the electrified floor. Once through the door, grab the Interview Tape from the boxes on the left, then proceed up the staircase and blow your way through a weak wall, visible in Detective Mode. You can also find a Secrets Map inside left security building (near the entrance to the Intensive Treatment center)--get inside by grappling to the roof and detonating the weak section. The Abandoned Chamber can be confused, so follow these directions: From the entrance, head left, jump the gap, then proceed down the staircase (into the central structure), then up another set. There are new inmates near your position and you should start off by disabling the one carrying a stun gun. Try it out on the nearby control box, at the top of the stairs from the electric fence blocking your exit. You'll want to avoid the electrified platform at all times unless you like having your health dwindled away. Use your special takedowns and stun moves to make things easier. Accepted Answer Walk in the front door and look to your left. GameSpot may get a commission from retail offers. Inside, you'll spot three enemies just below. Continue through the hall, take down a couple of guys, then grapple up to the pipes on the left and blow your way through the weak wall for a Chronicle scan, before returning to the ground-floor and proceeding through the far door, leading to the Library. Patience is key, and you should take a moment to pause at every low-obstacle you see until Scarecrow's gaze passes by. Now head to the opposite side of the walkway and glide from it to a platform ahead, then jump across a couple more. Grab this and free the hostage. Now repeat this tactic for the rest of them. Once you reach the top, use the Line Launcher to cross the gap to the central structure, then climb up a couple ledges to the right, where the Oracle will radio in with your next objective. Now jump the gap and head up the staircase to findthe Scarecrow again? Although taking the Arkham East tunnel to the northwest is faster, it's also heavily guarded. I'm in no mood for your games." "Come on lover, let go your inhibitions." she cooed. Once he's down, proceed through the door into Warden's office. Inside the Cell Block Transfer room, use detective mode to spot several armed guards just around the corner. Now return to the platform and drop to the lower level and continue through the door along the western wall, leading to another cell-block, then proceed up the staircase on the opposite side into the Guard Room. As you make your way out of the Penitentiary, keep your Detective Mode on since maniacs are hiding in every nook and cranny. Missing Joker teeth :: Batman: Arkham Asylum GOTY Edition General This is a pretty lengthy sequence, so try and enjoy the stroll. Turn around and use your newly acquired toy to get to the other side safely. Free shipping for many products! This site is not associated with and/or endorsed by the SCi / Eidos or RockSteady Studios. The products discussed here were independently chosen by our editors. Batman: Arkham Asylum walkthrough - Botanical Gardens - YouTube Alright, it's time to give the Batclaw a whirl. On the west wall of this room is a skeleton in what appears to be a cocoon of some sort. Hmm, if you made it to the first vent, where you climb in and it takes you up a floor, the operator should be directly under you once the vent is finished. Proceed to your right and open a nearby door. After pulling yourself up, grab the Interview Tape from the table then use the Sequencer on the nearby security panel to disable the electric fence below, allowing you into Extreme Incarceration, where you'll be entered into a difficult brawl. "So no more runnin'; I aim to misbehave.". After grabbing the gel, activate detective mode and scan the pipe on the ground, near the front of the Batmobile, to complete this objective. It's all here if you want to take on . In the Botanical Glasshouse, check out the second level for a removable section of grates over a trench. I'm having a little trouble getting to the operator, and any help would be greatly appreciated. Crouch into a ventilation shaft at the top and follow it to a drop-off, with a ledge you can grapple to on the other side. Batman: Arkham Asylum Walkthrough - Batman Arkham-Asylum 140 Go thru the Medical Facility Door to get there. Its also a good idea to keep detective mode on pretty much at pretty much all-times, particularly when entering a new area. Now jump the gap on the right, then head around the corner and leap to the bridge ahead, then to the platform beyond. About now, the Joker will come on the PA and warn that you only have a minute-and-a-half before be blows a couple of hostages away, but it's an empty threat, so don't sweat the timer. By clicking 'enter', you agree to GameSpot's Terms of Use and Privacy Policy. Remember to aim directly at the door, not at the surrounding walls. It will take three tries to hack this one. Oh, and if you're lucky, Bane may even help with the process as he'll bowl over anyone he touches during his charge attack, making for an ideal time to finish them off. Walkthrough - Botanical Gardens - part 1 - Batman: Arkham Asylum Game It's important to perform a ground-takedown as soon as you've knocked down any of the henchmen to prevent them from getting back up. Alright, so the key to taking this guy down isto do nothing at all! Got a news tip or want to contact us directly? After the cutscene, head back to the Holding Cells by backtracking down the same hall you took to get here, making a left at the first junction, then a right at the second (use the map if you get lost). Is it worth skipping Arkham Aslylum and moving onto City? Use the Sequencer on it to discover a hidden doorway, leading into the Production Facility. Clamber up the fallen support beam then leap back to the central support at the top. Simply follow the path back and use Stealth Takedowns as you encounter each of the three guards (just make sure to wait for the first to turn away before approaching). Once there, walk over the glass floor above Harley Quinn and perform a "Takedown" when instructed to, well, take her down! Obviously you'll have to use your upgraded sequencer. Now follow the roof to the left side and use detective mode to spot a weak wall amongst a damage portion of the building. It's best to glide-kick the armed one to knock him down, then focus on the other two before he gets back up. Before leaving, check the office the Doctor escaped from for an Interview Tape. After grappling to either one, grapple to a second along the same wall. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. After that, we grappled to the gargoyle above and watched the reaction of the goons. All the while, you'll be battling large groups of henchmen, many of whom are equipped with bats and stun rods. Follow it to spot Commissioner Gordon being dragged away--chase after him by busting into the ventilation shaft on the left and approaching his slain body after exiting. Enter the Glasshouse Generator Room via the northern door. If you're patient, you can simply wait for the guards to spread out, then take them down one-by-one with a glide kick + ground takedown combo whenever you find a guard all by himself. Speaking of which, if you've unlocked the Inverted Takedown, you may want to hang from the gargoyle just above your kill, ready to grab an enemy as they pass by underneath. To escape, target the rope suspending the bell with a Batarang to cut it loose, allowing you to hop down the shaft. It's a bit lower and to the right of one of the large, hooded statues supporting the roof. Take the northwest passage to Arkham North, which has been overrun by the escaped lunatics. Inside the Generator Room, you'll find a group of baddies, one of whom's armed with a stun rod. We're not going to strip out the soul of the site. Snap a shot of this while zoomed in to solve the area's riddle (Botanical Gardens Riddle #16). Now use detective mode to follow the DNA trail up to a door that will open. You'll find that the only exit out of the Control Room is blocked, but worry not, for you can rip the vent grate off overhead revealing a hole you can grapple through. You'll wind up in the Intensive Treatment Lobby, where you'll discover the gargoyles have been booby-trapped. It leads into a cell-block; look for a vent high-up on the western wall that you can grapple inside. Once they're down, the Scarecrow will back off, allowing you to proceed forth. You'll want to avoid drawing their fire by grappling up to the ledge above them (try targeting it from the left side of the ambulance) and then dropping off the other side, behind them, for a couple of stealth takedowns, then proceed through the door. It shouldn't take too long for you to neutralize the second beast as long as you're careful. Riddle #1 - Arkham Island, East. Stand in front of the barrier (screenshot #1) and hack the terminal from a larger distance. Batman: Arkham Asylum Game Guide & Walkthrough by gamepressure.com, Batman: Arkham Asylum Game Guide & Walkthrough. A bench at the end of the walkway has a plaque on it that mentions the Waynes. ALL RIGHTS RESERVED. Kill them, then grapple onto the high pipe, left of the window, where you'll find a ventilation shaft you can bust into. It'll be right in front of you and an on-screen prompt will appear (Hold Scan). Video Walkthrough of Batman Arkham Asylum for the PS3.Difficulty: Normal With the officer freed, approach the vent cover in the nearby wall (use detective mode if you have trouble finding it) and rip it off by tapping the button shown on-screen. After meeting with Poison Ivy, you'll want to work your way back to the Arkham Mansion, using your map. Once clear, exit through the large door into Arkham West. As you exit the cave, follow the building on the right around the corner and grapple over the wall, just beware that four baddies will try and stop you from doing so. You can now traverse the water safely. To cross this room, drop onto the walkway to the right and follow it as far as you can, then Line Launch to the walkway on the other side. You have several options, dependent on which abilities you've unlocked. Now venture further up the sewer to find a group of baddies--now's a good time to try using the Batclaw on an opponent. On a computer terminal in the Glasshouse Generator Room is a Poison Ivy Interview Tape (Botanical Gardens Riddle #4). After a few punches, they'll fall over stunned--run up to them and press the attack button again to climb up on their back and ride them around! Remain in detective mode and follow the path through the tunnel, back outside. Climb down to the bottom level and search the area near the guards for a Patient Interview Tape on a bench near the cages the guards were held in (Botanical Gardens Riddle #3). Botanical Gardens - Batman: Arkham Asylum Guide and Walkthrough It's best to focus on them first, before returning to Bane. Go to the east end of the room and look at the plaque on the planter. Jump the gap and proceed through the door. Walk in the front door and look to your left. Now that you're over the wall, continue through the cave dead-ahead, grappling when necessary to climb the high-walls. Batman Arkham Asylum The Joker Silver Chrome Exclusive #53 at the best online prices at eBay! Once you've cleared the room, proceed through the northern door into the Flood Corridor, where you'll find the Joker. Inside Intensive Treatment, proceed into the lower vent. After speaking to Jordan, head down the stairs, check the bench on the left for an Interview Tape then proceed through the door into the Aviary. Cross this and enter the vent near the collapsed portion. Whatever, just proceed as far as you can up the hall until you hit a dead-end, then turn around and walk back until you're transported back in time to one of Bruce's memories. Botanical Gardens? - Batman: Arkham Asylum Q&A for Xbox 360 - GameFAQs